Mar 29, 2014
iRevolution company offers the platform “Make a move”, which allows you to create a multiuser game for PC, Mac and mobile devices (iOS, Android, Windows RT). Such game can be adapted to different study purposes, target audiences and different age groups. It’s not only about education. It’s also a way to gamificate your business or promote goods and services.
The “Make a move” platform is based on a model of popular edutainment game from our childhood: players roll the dice and get from 1 to 6 points (=moves). Moving forward with this points a player stops in a field with some tasks or actions. The aim of any player is to reach finish the first. It can be rather difficult, if you fail tasks or “catch” fines.
The platform allows 1,2,3 or 4 players to play either (both) in multiuser or (and) network modes. The number of players can be increased, however, we suppose 4 is an ideal quantity to keep interest and game dynamics.
Your specialists can set game process scheme by their own:
Notice! Internet connection is required for app working.
The “Make a move” platform allows “straining” any design, so it’s easy to follow psychology and pedagogical aims of players’ age, game topic and edutainment aims.
Depending on business option, you can choose whether to develop and implement design by your own or to delegate this to our specialists.
GUI is developed on the Pad-Ready principle, what means there are elements to manage size and convenient interface to work with touch screen.
There are the following tools of checking knowledge implemented into the platform:
Each question can be accompanied by voice as well as include pictures, audio or video as a comment.
If there is any pedagogical necessity, the platform can be expanded through:
Network multi-user game «В стране безОпасности» (“In the country of safety”) ordered by the Ministry of Emergency Situations of Russia.
(1) The license "as is" for one year.
(2) App development order.
- Knowledge control of children 5+ and teenagers in a game form (at pre-school institutes, at school, at home).
- Completing business tasks through a game in own corporate networks (gamification).
“Gamification is about to use the most interesting and attractive elements from games in daily life, work, business, etc. This is human-focused and emotional-adapted design (adapted to emotions, motivation, engagement).”
- Launching special offers to support promotion of goods and services.
Send requests and questions to Yana Prokofieva: Prokofieva@iRev.ru
It’s your move!